﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameFramework.ModelManager
{
    public interface IAnimationPlayer
    {
        void Update(AnimationUpdateParameters updateParams);
        void StartClip(string clip, bool loop);
        void StartClip(string clip, int startFrame, int endFrame, bool loop);
        void StartClip(string clip, TimeSpan StartTime, TimeSpan EndTime, bool loop);

        string CurrentClip
        {
            get;
        }

        bool Done
        {
            get;
        }
    }
}
